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Hikaru
no Go
Episodes: 26
Genre: Action Comedy
Creator: Yumi Hotta
Age Rating: 13 and up
Commercial Release:
Unlicensed
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Overview:
Young
Hikaru Shindo has always been a carefree young boy,
but his life is about to take a strange turn when he
finds an ancient "Go" game board in his grandfather's
old things one day. The board contains the spirit of
a long-dead Go player, who wants to fulfill his unfinished
destiny of playing Go and attaining ultimate mastery
of it. To this end, he inhabits Hikaru's mind and begins
to teach Hikaru the basics of Go, a game that, up until
now, Hikaru thought of as a boring game. Hikaru, however,
will discover his own inherent love for the game of
Go in his adventures with Sai.
Some
Characters of Note:
Hikaru
Shindo: A young and carefree student, Hikaru
is popular, outgoing, and easily identified due
to the unique two-toned color of his hair. Hikaru
was leading a normal life until he dug up his grandfather's
old "Go" board while looking for extra
money one day. Now, with the talented ancient Go
master Sai at his side, Hikaru is learning the basics
of Go while impressing players much older than he
is with his playing style, which is guided by Sai's
antiquated, but effective strategies and moves.
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Sai
Fujiwarano:
The charismatic, somewhat effeminate Sai is the
spirit that inhabited the Go board that Hikaru accidentally
uncovered. Sai ends up possessing Hikaru and teaching
him the ways of Go. Sai is following an unfullfilled
dream to completely master Go, a goal that he was
cheated out of back when he was alive and playing
a rival for the right to tutor the emperor in Go.
He was wrongfully accused of cheating and committed
suicide as a result, but the desire to fulfill his
goal kept him alive as a spirit.
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Akari
Fujisaki:
HIkaru's very good childhood friend, Akari appears
to have a little bit of a crush on him as well.
Always following Hikaru around, Akari is curious
about Hikaru's mysterious and sudden interest and
Go, and even begins to try and learn the game of
Go herself when Hikaru tries to join a Go playing
club. While Akari is nowhere near as good of a player
as the Sai-guided Hikaru is, she nevertheless stays
by Hikaru's side, even though at times, it seems
that Hikaru mistreats her somewhat and tries to
avoid her.
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Akira
Toya: A young Go prodigy, Akira is already
as good as a professional Go player, if not better.
Having been taught from the age of 2 by his father,
a Go champion, Akira obsessively plays go in order
to become better. His skill is so incredible that
at the local cafe, he is the one who is always
teaching the much older players about strategies.
However, he suffers a puzzling, yet nevertheless
crushing defeat at the hands of Hikaru (guided
by Sai) and makes it his goal to defeat Hikaru
to remove the blemish from his record.
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