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Volume 13 (Burgundy Cover)
The
Mark of the Gods:
Another wandering journey by Ryouga takes him to the
high mountains of Japan, where Ryouga defeats an ancient
tattoo artist. In return for all of Ryouga's ramen,
the old man gives Ryouga unlimited power, making him
the strongest man in the world. No dojo in Japan, not
even Ranam can stand up to Ryouga now. But as with all
instances of absolute power, there comes a price, and
Ryouga has paid it dearly...
Face Off!: Ranma's got his hands full trying
to get the strength-enhancing doodle off of Ryouga's
stomach by defeating him, and not even the "Saotome
School of Desperation" is able to fool Ryouga into
being beaten. A despondent Ryouga despairs of never
returning to normal again, but things get even worse
when Akane sees the same doodle on P-chan and Ryouga
twice in the same day. Now it seems that it's only a
matter of time before Akane puts together the forbidden
truth...
The Mark of the Pig: Ryouga continues to have
close calls with Akane as she keeps thinking about the
drawing on P-chan and him. Meanwhile, Onna-Ranma is
able to finally get through Ryouga's defense, and figures
out what to do to finally defeat the strongest man in
the world. But he/she may be too late, becasue Akane
just happened to decide to give P-chan a hot bath...
Akane Guesses the Secret: Luckily Ryouga narrowly
escaped Akane finding out his darkest secret, but the
matter of the drawing still has to be resolved. Ranma
literally has to make Ryouga bend over backwards in
order for him to defeat him. However, the two of them
could be trying to do it at an inopportune time...
Santa's Little Disciples: Happosai is befriended
by two little children, who mistook him for Santa Claus
one year ago when on one of his infamous panty raids.
Now the innocent tykes want to learn all about "Santa's"
profession - but can even Happosai bear to see two kids
become panty thieves? Ranma and Akane hope not, since
they've been dragged along to keep an eye out for the
kids...
When You Wish Upon a Sword: Kunou returns from
a vacation with a new item - a sword which grants the
bearer any three wishes he or she wants. Naturally this
has Ranma and Genma scrambling for the sword in order
to get their normal forms back, but not before Kunou
uses up two wishes on silly, extravagant gifts for his
"pig-tailed goddess" and Akane. Now Ranma
has to resort to his worst sacrifice of pride yet -
to agree to go out with the kendo master as a girl...
May I Cut In?: Kunou's first date with his Osage
no Onna doesn't go quite as planned - at least not for
Ranma. All attempts by the red-haired martial artist
to steal the "Wishbringer" sword are quickly
thwarted by the naive Kunou. Genma steals the sword
for himself in all the confusion, but quickly realizes
it is useless when the sword refuses to answer to his
commands (only the voice of the one who originally acquired
it may command it). Now Ranma's in a bigger rut, having
to not only get the sword, but get Kunou to make her
wish for her...
The Final Wish: Onna-Ranma's willing to offer
up almost anything to be fully male again through the
power of Kunou's "Wishbringer" sword - even
if it means a final fond kiss at the end of their date.
Ranma's got to try and suck it up to return to normal,
but Kunou seems to think he knows exactly what the pig-tailed
girl wants as a last wish...
The King is Wild: A mysterious gambler appears,
demanding Ukyou's Okonomiyaki cart from her. Ukyou refuses,
but then remembers the face of Bakuchoh oh King, or
the Gambling King, who cheated her out of her cart 10
years ago. As before, Ranma comes to her rescue, but
not before the King pulls out an Ace from his sleeve
- it seems that Ranma, after losing to the Gambling
King 10 years ago, willed the Tendo dojo to him. Now
the King's in town to collect, much to Soun's anger
and the rest of the family's concern. Now Ukyou's agreed
to train Ranma in the ways of Old Maid, to beat the
King, but he might have to stay at Ucchan's in order
to do it...
Never Bet Your Life: A jealous Akane walks into
Ukyou's room to find Ranma still failing to train in
gambling to beat the Gambling King and win back the
Tendo Dojo. Meanwhile, the King has made the dojo into
a gambling casino, cheating all the little kids out
of their money. Even Soun, who nobly steps into "card
battle" with the King to get the dojo back, ends
up losing almost the whole house to the scheming gambler.
Ranma loses his second match against the King as well,
but it isn't until Nabiki, of all people, steps up to
the plate, that the Tendos come close to winning back
nearly all of the Tendo's belongings. Meanwhile, Onna-Ranma
is working off her "IOU"'s at Ucchan's, but
a bigger surprise awaits Ukyou and Ranma when they return
from the public baths - the Tendos and Saotomes have
been kicked out of their own home and into Ucchan's,
all because Nabiki lost everything all over again to
the Gambling King...
Put On a Poker Face: Nabiki figures out Ranma's
fatal problem - he has no way of keeping a straight,
or "poker" face, when gambling. Now Ranma
focuses on blanking out his expressions, as the rest
of the family, armed with Nabiki's inside knowledge
of the Gambling King, return to the dojo and reclaim
nearly all they had lost. The dojo is the last thing
standing, but just as Akane is about to fight in Ranma's
place, Ranma shows up, with a foolproof way of keeping
a poker face (even though it's just covering your face
up completely)...
The Virtues of Training: With the King and Ranma
evenly matched (i.e. equally horrible) the ultimate
Old Maid match continues.The Gambling King eventually
resorts to extreme cheating to win the game, much to
Ranma's sadness at the lack of honor in the match. Agreeing
to this, the King puts Ranma to a final, simple test.
Placing two cards in front of him, he tells Ranma to
pick one - if it's the joker, he loses, and if it's
the Ace, he wins. Ranma's fate at the Tendo dojo has
been reduced to a simple game of cahnce, and it's up
to him to see through the King's obvious attempt to
cheat him...
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