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Synopses - Anime
Carrot AvatarThe Cowboy Bebop anime is one of the best new series to come out in recent years, with a revolutionary and innovative soundtrack, great stories, and interesting and original characters. Bebop is a 26-episode trip that you definitely don't want to miss This section is dedicated to giving you a spoiler-free episode guide to the Bebops eries. You'll find short summaries for all 26 episodes here.
     

Anime Episode Summaries

Thanks to Shouryu for compiling this information for the site!

[Sessions 1-13] [Sessions 14-26]

Faye picSession 1: Asteroid Blues
Meet the crew of the Bebop, bounty hunters Spike Spiegel and Jet Black as they spend some time in Tijuana chasing down a drug dealer on the run from the crime syndicates. Why is this person on the run? He's stolen their most profitable and potent narcotic, and furthermore, he uses it to make himself virtually invincible. Spike tracks him down with the help of a mysterious beauty, but the syndicates could end up taking the perp out before Spike can collect his reward.

Session 2: Stray Dog Strut
An attractive bounty rears it' afro-ed head in the form of a serial pet thief. After getting some plastic surgery to hide in plain sight, he proceeds to steal something valuable from research lab. Spike and Jet set out to nap the criminal, but it seems the people at the lab are more eager to keep their prize possession from being discovered. When the suitcase is opened, all seem surprised that it's a...dog? Nevertheless, this canine is smarter than it seems, and it certainly doesn't like the idea of being pooch-napped!

Session 3: Honky Tonk Women
When you're down to your last scraps of cash and there are no bounty-heads to chase, your only chance for survival could be the casino. For Spike and Jet, it just could be the death of them, as Spike unwittingly stumbles into a very high stakes game of blackjack with an enticing dealer named Faye Valentine. Things don't always go as planned, it seems, and now Spike and Jet must make a deal with Faye's employer that could fill their coffers or fill their coffins. If only that lovely dealer weren't so much trouble...even the dog, Ein, doesn't trust her!

Session 4: Gateway Shuffle
You have your subdued environmental protests, you have your non-violent environmental protests, and then you have your all out psycho-lets-punish-humanity-by-de-evolving-them environmental protests. The Ganymede government certainly doesn't want things to go in the latter direction, but they may have no choice. Thanks to Jet's keen eye, the Bebop has a passenger worth a hefty sum, but if she isn't released, the entire satellite of Ganymede is at stake. If that weren't enough, that meddling Faye returns to annoy the boys once more.

Session 5: Ballad of Fallen Angels
With Faye taking up residence on the Bebop (uninvited), Spike and Jet have to be a little more cautious with the information they leave lying around. Spike takes a solo assignment that seems to have personal ties, but the chase becomes even more risky when Faye's intrusiveness and greed get the better of her. There's no bounty to be had, and Jet wants no part of it, so it's Spike versus an entire crime syndicate with Faye's life on the line. But precisely who is Vicious, and why is he luring Spike back to Mars by kidnapping Faye?

Session 6: Sympathy for the Devil
A jam session in a blues bar puts Spike and Jet in line for a decent reward, but when their bounty-head ends up sailing from a high rise with a few bullet holes in his chest, the crew of the Bebop is left with a strange mystery to solve. Was their bounty-head the true criminal, or was there some other force at work? Surprisingly, the answers lie with a child who is skilled with a harmonica and a handgun. If the crew of the Bebop can gain any knowledge from this showdown, it's that appearances are very deceiving.

Session 7: Heavy Metal Queen
Spike and Faye get to live hang out with the big rigs as they chase down a truck driver with a stolen cargo. The hunt might be going a little better if they didn't manage to mangle their ships during the pursuit. With Jet up to his elbows in repairs, Spike and Faye must enlist the help of a tough truck by the name of VT. There's only one small problem with VT - she hates bounty hunters. They have no choice but to work together, however, when the three of them get caught inside a mining asteroid with their bounty and his cargo...highly unstable explosives!

Session 8: Waltz for Venus
The wrong flight for a guy named Rocco is the right flight for the Bebop crew as they pick up a set of hijackers. Rocco sees Spike in action, and now he wants to learn hand-to-hand from the bounty hunter. Spike is reluctant to teach him, but gets drawn in further when Rocco is chased by gunman, and leaves a special plant with him. Spike and company discover that the plant is worth millions, which is why Rocco is being hunted. The question is which is worth more: Rocco's bounty, the plant, or Rocco's reasoning for taking it?

Session 9: Jamming With Edward
When an artificial Earth satellite goes on the fritz and begins carving various images onto the Earth, the authorities assume the worst and blame a hacker by the name of Radical Edward. Since they'd been chasing Edward anyways, a nice bounty increases the man power hunting the hacker down. But Edward may not really be the cause, since the whiz kid has decided to help the crew of the Bebop find the real culprit...as long as Ed gets a favor in the end.

Session 10: Ganymede Elegy
With a bounty in tow, the Bebop docks at Ganymede, Jet's home satellite. It's not long at all before his curiosity gets the better of him, and he decides to pay a quick visit to his past. Some information from an old buddy points him to his ex-girlfriend, Elisa, who had left him years ago. When Jet catches up with her, they share kind words, but the memories aren't necessarily so kind. Jet is pushed even further when Spike catches a lead on a hot bounty...Elisa's new boyfriend.

Session 11: Toys in the Attic
Any day is good for a lesson or two; on this particular day, the crew of the Bebop each have a lesson of their own to teach. They may even learn a lesson, as the listless boredom that accompanies dry spells sets in. But even in this no so peaceful quiet, a hidden danger lurks in the shadows, refusing to be seen or captured. One by one, the crew members fall prey to the invisible invader…will anyone survive to learn from this particular lesson?

Session 12: Jupiter Jazz, pt.I
The crew of the Bebop awaken to find Faye gone, and in her place, an emptied out safe and a note explaining her desertion. When Ed goes net-diving to find where she escaped to, only one clue is revealed: the name 'Julia.' The revelation seems to mean something to Spike, who decides to chase down the clue for his own reasons, rather than helping Jet find Faye and reclaim their money. Faye, on the other hand, has found her way to a city full of fugitives on Titan, where she makes the acquaintance of a kind, but mysterious musician. When it's discovered that he has ties to Vicious, she attempts to escape, only to be taken hostage once again. Another showdown between Spike and Vicious occurs, and ends unexpectedly.

Session 13: Jupiter Jazz, pt.II
Vicious and Linn, his bodyguard, put the confrontation aside and continue with their plans to meet with Faye's new friend. Jet manages to find clues not only to where Faye is, but to who Julia was. In the meantime, he discovers that Faye's captor is a wanted man, and doubles his efforts. He finds Faye alone, however, and quite subdued. With his primary goal achieved, he leaves the rest to Spike, who is out to find Vicious, all the while haunted by Julia.

[Sessions 1-13] [Sessions 14-26]


     

 


     
     

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